Video: Holiday in NY – timelapse

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Some Thoughts About Tonight

Tonight on may way through Northampton to pick up my son from daycare I saw a man get hit by a car.

It was about 5:00pm, drizzling and generally dark out. I was approaching a crosswalk (on Conz St) when I thought to myself “oh, that guy is crossing, I’m going to need to brake here…” and he was hit by a car coming the other way right in front of me. I immediately stopped, put on my flashers and ran to him. I asked him if he was ok, put my hand on his shoulder through his raindrenched light coat and asked him again. A rough snore was all I heard in response.

Another man had walked over from the sidewalk, I said “he’s snoring” the other man replied “he’s bleeding, that’s blood”. I knew not to move him, and at looked at the other people around him – the other man, and the driver that hit him. No one else was even going for their cell phones. I ran to the car to grab mine, called 911 and asked for the Northampton police. They transferred me, I gave the initial report and I when they asked me where my location was I could see only one street sign – Smith. The other man said intersection of Johns and Smith, I repeated to the dispatcher, “no Johns and Smith” I obviously couldn’t hear what he was saying, so then I moved the phone near him as he repeated. My hearing, the train, cars, and the situation kept me from hearing it properly. I know now I won’t ever forget the name of that street “Conz Street”.

She put me on hold, I worried if I would get my son on time, I thought about calling my wife, about calling daycare, I waited for them to come back and he was just regaining conciousness. He was trying to get up – I made sure he stayed sitting. He didn’t seem to know what happened, I said “you were just hit by a car – please don’t move”. He seemed to be ok with that. I told him they were coming for him, and understandably he said “whose coming?” somewhat concerned. I reassured him it would be ok and the ambulance was coming. The woman came back on the line and took my description of the victim, then let me know they were on their way again and said goodbye.

It was only seconds later before I heard the first siren. They were headed down the street. They arrived and swooped in very efficiently. I stepped back and tried to call my wife. I wasn’t sure how long I’d need to be there given the situation. Would they need me to stay to make my statement? She didn’t answer – she was actually working late tonight to attend training, damn. I then was starting to look up the number for the daycare. It used to be in my phone, why isn’t it in my phone? I brought up a google search, fumbled, pressed the wrong button and one of the police men came over to take my statement.

I described where the car was, where the pedestrian was, and gave my contact info. He had me go on my way. The paramedics had already gotten to him, they were talking to him asking him questions about where he hurt. I turned, walked to my car, and drove away.

I was a bit shaken. I had really just seen that, and it really could have been much worse. I had an odd sort of detachment, like I understood the situation, understood what needed to be done, and did it. It will stick with me though, I can’t stop playing those couple seconds in my head where he leaped from the curb and bounced off the car onto the pavement in a crumpled heap.

To Northampton man I hope you’re ok.

** Update 12/16 12:03 **
He’s ok [News Article @ Gazettenet.com]

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Video: Whats Up With the Assignments in the Back to Karkland Expansion Pack for BF3

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Video: Top of 2011 Mashup

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Video: Merry Christmas – Patton Oswalt – Christmas Shoes

This made me laugh a lot – I was just talking about this song with my wife… because it plays every year in recent memory. Bravo Mr Oswalt, bravo!

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LA Noire PC – Review

Video:


It’s a port, a straight port but with an extra tidbit or two of settings and smoothing for the graphics. You have ansiotropic settings, and FXAA (x1, 2, or 3). The textures do appear scaled, as in they look as good at 2560×1600 as I remember them being on PS3 but many of the facial textures appear a bit more blurry. The view distance is still very low – you see the fog and blur on anything further then a block away so you don’t quite get the full immersive city feel as GTA. I like the time period though, no other game has done it, and the actual reading of people’s faces is something you learn. It’s frustrating when you haven’t quite made the leap between the piece of evidence you have and how (more importantly when – after which question) you’ll spring your evidence on them but that’s the real challenge in this game.

It’s no action game – it’s a lot of slow methodical collection, thinking, and getting the evidence you need to back it up. Your first instinct is normally right but there were definitely some surprises. It’s amazing how even though they’re the same cases I’m playing through again on PC – I really only remember the overall idea of the case, not the specific clues – or else I could probably have been doing better by now. You do some running and shooting here and there, but that’s the street crime (which I rather like – I try to grab any that I come accross). I got about 25% through the PS3 version before I heard it was coming out on PC. I expected big things, and it somewhat disappointed, but I’ll be more then happy to finish up the game on computer instead.

I especially like spotting the actors I know, it’s like many big TV actors came out to do various spots in this game, lending their unique facial characteristics. It’s a great use of the technology, and though it could be useful for general animation – it lets actors give these 3D references actual emotions.

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Batman: Arkham City – Review

initial impressions – very smooth animation. More then anything else I was amazed at how fluid the animation is – when he’s climbing, soaring, or fighting with handcuffs on… it’s fabulous to watch.

The graphics are very nice as well, the lighting is a huge improvement, and ambient occlusion is especially apparent with all the dark shadows around. I’m still not 100% sure on the story, there is a lot going on, and it’s all very compartmentalized into a single building for a single purpose, no more so then Asylum was, but it’s more noticeable due to the open nature of the map.

The map can be daunting as well – there’s so much, already I’m on my first checkpoint after two face and I can’t find how I’m supposed to get around the high walls surrounding. It is very nice, though Skyrim pulls…

Another note on the graphics. Granted I’ve got it completely pushed up and FXAA on high. Considering all the textures are up to par, I could probobly drop that down a bit, PhysX too, but it’s nice knowing I can still get at least 30fps @ 2560×1600.

** update 12/19/2011 **
So apparently I’m not the only one – it works in the benchmark and inside but once you get outside it’s awful. I’m having a hard time getting 20fps regularly, even with my 2 x 580 3G cards in SLi. Apparently it is DX11 to blame. I can turn off DX11 and it works perfectly. I was excited that they had released a patch but it doesn’t seem to do much. Then the beta drivers from nvidia updated the PhysX engine, but that again – doesn’t seem to do much for the framerate.

I hadn’t played it much since I got it because of the issues. Went back this weekend, but alas… still meh. I want to play but Skyrim 1.6 is alleviating many of my woes, plus the game is amazing.

More to come…

some video:


Screenshots:

Here’s the Nvidia plug on the PhysX:


and EVGA:

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Video Review: NFS The Run

Here is the intro / first levels of gameplay.

It’s interesting because (like many NFS games) it’s nothing like its predecessor. Cars control more realistically. It’s still not a simulation feeling, and you’re restricted to bumper, hood, and behind view. I prefer far behind or windshield view (a la SHIFT) but the hood works well enough. 360 controller worked out of the box. It controlled more like the older games, which is a good thing compared to the latest Hot Pursuit. You can’t go full speed into the corner counting on a powerslide to save you, but it’s still nowhere near realistic.

With all this technology and ability they have yet to visit a damage model. They don’t seem to think it figures into the “movie feeling” but they don’t realize if they put in an accurate physics model, the movie would happen by itself. Crashes of you or your opponents or police would result in a fiery end, mushroom cloud in the rearview sort of thing. They’ve made the racing equivalent of Modern Warfare, scripted occurences to build the excitement to make it through a scripted level. Sure, you’re going about 120+ the whole time, but there is no actual sense of danger or sense of urgency other then the surging background music.

After a good bit of playing:
So far it’s fairly predictable. Race, pass X cars (get through traffic and pass opponents), make up time (get through traffic without crashing), race some more… it’s not as organic as they make it out to be. You still stop between stretches of road. It doesn’t feel like Cannonball Run – which it almost tries to be a modern version of. The racing is ok. I like darting between the traffic, but after passing the first stage, and within 20 cars of my route to Vegas, it’s starting to feel a bit repetitive to say the least. You can apparently change cars at gas stations along the way, but it’s not clear yet how I obtain said cars. The M3 I’m in seems to be doing me well, so far there hasn’t been a need to change.

I wish they’d allow you to pass more then just the X cars though. I wouldn’t mind having some breathing room towards the later tracks, if you’re really good you can get a bit ahead, but if you need to pass X cars, there are only X cars to pass. No more, no less, and sure you get some extra XP when you are ahead of the front runner by a bit but what does that equate to? Nothing so far.

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Timelapse Video: Earth From Space

Dig it:

Earth | Time Lapse View from Space, Fly Over | NASA, ISS from Michael König on Vimeo.


(apologies for the iframe, that’s their default code)

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Elder Scrolls Skyrim: Review, Screenshots, Gameplay Video

I wasn’t expecting too much from the latest Elder Scrolls: V Skyrim (Sky-rim) and I was pleasantly surprised. At first I noticed a big degredation in quality… as in half the textures were up to par for the full resolution of 2560×1600 – many were not, most notibly the objects and inner textures. I swear they took some right from oblivion (Elder Scrolls: IV). However, if you put on 8X AA it fixes it. 2X and even 4X was stretching it, and FAXX didn’t seem to do much at all, shadows and transparent textures (fences, brush and greenery) were the most noticible. Once activating the AA all seemed right in the virtual world. The mechanics are better, there are many more random objects, and you intereact with them. For exmaple, if you happen to jump on a table with dishes and food, you are more then likely to send a silver pitcher and some dishes accross the room, if not at least off the table.

Bushes and trees still do not interact (a la Crysis) but they do flush out the scenery very nicely. There is a great effect put on by rain, I suppose it’s the fog, but it makes all the distance much greener. I am playing with full Ultra 2560×1600 8x AA, no FXAA but otherwise the view distance on everything is up. It’s perfect, very much unlike my experience with IV with comparable hardware for the time. I am very pleased. The story is great, the quests are great, they made everything that you loved about IV better, and eliminated much of what didn’t work.

Blacksmithing, Enchanting, Alchemy, even Cooking feels new. It all has a new twist, simpler, but relying on the same general concepts you are familiar with from the previous game(s). If you liked Oblivion, even the slightest, I highly recommend this latest offering.

It’s very beautiful, and if you’re in it for more then just pretty graphics you’ll be entertained for hours… and hours… and hours…

We’ll start with the screenshots:


*11/15/2011 – added more screenshots* It really is pretty

Gameplay Video:


It appears I need to do something to increase the framerate on the videos. I believe this is restricted to 30, and I know I dropped it down to half size. If I’m playing at 2560×1600 it does not fit to 16:9 without side bars – at least with this particular video editor (Live Movie Maker). 4:3 looks right, but as soon as it hits YouTube it then has side bars and top/bottom bars. So I’m still working out the right combo so it doesn’t look shuddery, or low quality. At least with this game, though – you can see where they need better textures.

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