Video: The Darkness II on Steam

The Darkness II on Steam.

This looks pretty bitchin – much better then the retail trailer on TV:

The Darkness II Trailer (FLV)

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Video: Dubstep Violin- Lindsey Stirling- Crystallize – YouTube

Dubstep Violin- Lindsey Stirling- Crystallize – YouTube.

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Why I Will Never Play Mass Effect 3

I most likely won’t play, and certainly won’t buy Mass Effect 3. It’s not that I don’t want to, I really do. I just do not have what it takes to play the game. I have failed countless times at the original. I just recently went back to it after a push by my friend who is a big fan of the series. I resumed my last game from January 2011, my first save game date? November 2008.

I don’t think there’s any danger of spoilers so here goes: I’m a Spectre, Captain of the Normandy – went right to the dig site and attempted to rescue the archaeologist. I get all the way through to what I assume is the last battle with a cinematic of reinforcements arriving, for them, with jumpy scampering crab aliens. I pop my head out from cover to aim, not even to pop out, just getting close to the edge enough to peer over – zap. One shot. I even tried it once where I turned tail to go down the hill to attempt to get cover before running back to the killer buggy of doom so I could zap them with the turret. I didn’t even make it two steps. I’ve tried hiding, letting the other members of my team do all the work and I only fire if they get behind the lines. I’ve tried healing myself – I tried 3 separate times and I only ever got 1 med pack applied because they killed me right afterwards.

The game is on easy for chrissakes! I consider myself pretty good at a video games. I’ve tried strategy, I’ve mixed up my group, I have the best guns, armour, and everything that I have found or could buy with my limited credits. Flat. Every time, and the savegame I made? I’m pretty sure it’s from when I restarted. I remember getting to this point before, this same spot. I didn’t remember the story, but I remember the animation when all the reinforcements arrive. This is frustrating the hell out of me.

I’d really like to see how the story progresses, making my decisions and having it feed into the other games. I own ME2. I’ve never gotten to it. This is one of those “sure, I’d love to watch you beat it some time”. I know when I’m bested. I’m either too smart, or too dumb for you Mass Effect, I have a suspicion it’s the latter.

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Grand Theft Auto 4 mods – ICEnhancer+

So ICEnhancer 2.0 was recently released, and to celebrate here is everything you need to get started modding Grand Theft Auto to look better then god ever intended.

Behold the power of Grayskull:



Patches:
You’ll need 1.0.4.0 or 1.0.7.0 to apply these properly. 1.0.4.0 is advised as it’s most compatible. Install the original version, then you only need this one to get to 1.0.4.0.

Graphics, Textures, and Lighting:
ICEnhancer 2.0 Brightness and contrast most gamers prefer
ICEnhancer 2.0N Natural Lighting (coming soon)

Add Ons:
Traffic Load V3 (ASI)
- Sick of seeing the same old cars all over the place? This will shuffle them up a bit.

You’ll need an ASI loader and possibly scripthookdotnet depending on what the mod does but the readme should fill you in on it’s requirements. In most cases you should be set with XLIVE.DLL as an ASI loader, and it comes in the iCEnhancer pack. Once you have the ASI loader (or scripthook) drop the mod into the root of the game folder and you’re good to go.

Loaders invalidate you for online play but they do not circumvent any copy protection – so you’ll only be able to use it on your honest to goodness copy. Steam copies also have mixed results, so fair warning.

Cars:
You can pick and choose your cars with the help of a couple of tools, but this makes it easy – one pack with graphics, paint colors, and handling information. You can get fancy later if you’d like.

Car graphics pack +

NYC Mega Car Pack
~ GTA4-Mods.com – Grand Theft Auto 4 car mods, tools, and more!.

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Video: Imperial March (of the Floppies)

Imperial March (of the Floppies) – YouTube.

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iCEnhancer 2.0 – Standard version – Download link here – YouTube

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Video: Timelapse video of the earth from the space station

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World Rally Fever on GOG!

If you were a fan of the original Worms you may have gone to the Team 17 website. On there they had a demo for this game – World Rally Fever. It was interesting because it was very Rad Racer NES type but it had better graphics, and it was more detailed then any game I had played before, especially a racing game. I liked to used to try and hit the sheep.

 

 

 

 

 

Check it out on Good Old Games (GOG) – Coming soon!

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Review: FlatOut3 Chaos and Destruction… of a Francise

Video:


Video has Bloom turned off, motion blur turned off

First impression:
ugh.

I am shaking my head in disappointment.  I would have put the first and second FlatOut as two of my favorite games.  I’m a huge racing fan, and a bigger car crashing fan.  This game really was the best of both worlds.

However number 3 is Jack’s utter lack of surprise.

They’ve taken well made race tracks, nicely finished cars and damage models, impressive AI and boiled it down to an impossible arcade fiery mess.   Not to say it’s difficult, it’s just bad; a blurry, cluttered mess.

Monster trucks, speed, and other modes are just some of the odd additions which make somewhat sense. They were always trying to add more varied game types. I was even impressed with the physics of the monster truck driving / suspension reaction but the damage made no sense, was obscured by motion blur and bloom (both set to low) and the racing wasn’t just about how to navigate tight turns and obstacles – it was a set of turns and racing on rails.  One tiny turn on the 360 controller resulted in a 90 degree change of direction with no impact by traction.

Another couple races and I am destroyed before the 3 rounds are over. Once I found e-brake it was better but it doesn’t even handle NFS arcade, it handles Daytona USA arcade. I couldn’t get any good hits because the cars are always obscured by insane fireballs and light streaks. You can try and go headlong into them and hope for the best but you usually end up hitting a tree. There is no need for trees that can not be destroyed. There is no reason why I hit a parked car and it blows up hitting me for 50% damage and an opponent only inflicts 2% launching me into the air.

The camera… oh the camera. There are only three: close cam, bumper, and far cam. Close cam is 2 ft and far cam is 4 ft – so far cam would be my choice except it’s still way too close. I am very sad to say it, but don’t even bother trying it. Go play FlatOut 2 for a much better time.

*update* 2001 01 19 12|08
People complained to the developers and it appears as though they were listening. Original handling models will be in upcoming patch. On sale at Steam today 1/19/2011 until 7PM EST tonight for only $9.99 as well as the originals for only a couple of bucks!

*update* 2001 02 21 12|11
Oh, original handling is available, but it ain’t like that. They’re kinda being dicks about it

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Video: Portal 2 Opening

Cleaning out my video directory to free some space.

Here’s the beginning to Portal 2 – pretty amusing even if you’re not familiar.

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Review: Mafia II

Screenshots:

Video:

I had originally played this on Onlive, I gave it the 30 minute trial. I don’t exactly remember it starting how it did. I seemed to be going through many more story points then before, but I bet I skipped them in the interest of time the first time around.

I was really pleasantly surprised. I got this game after all the holiday game download sale hooplah. I had seen it on Steam, Onlive, Amazon – all had it on major sale, but saw them come and go. However, upon checking up on it on Amazon, the price of the download was back up to $19.99 but the physical media was $6.24 – that and our month trial of Prime thanks to my wife’s new Kindle Fire I was able to get it for a steal considering what it has turned out to be.

You’ve got the mafia, sure – you knew that. It’s back in time, Empire City (NY) and it’s pulling me into the story. So far I’ve done quite a bit of running around. I’ve stolen a car from a “moulinyan” neighborhood (more about that later) and I’m just about to do some roughing up for a union boss. They put a bit of a moral twist on the quest for money, so the protagonist doesn’t seem so bad. He’s doing the best he can for the situation, type of thing.

There’s the promise of some real success, but you’re given the realization that it may not be easy and the money doesn’t come without a price. It all weaves into what’s best for his family, himself, and his options. So it is also a bit bigoted. You can’t change history, but it doesn’t mean you can drop moulinyan back into the lexicon. The other characters have their strong opinions as well. It was just a bit of a shock to see it so up front in a game and it’s one thing to have something out front but this was sneaky. I’m not sure most people would know what it means, but if you’re calling someone a slur in another language it’s still a slur. Now I’ll get off my soapbox and accept the argument that it’s for atmosphere. I’m sure they throw them around in Scarface too, but I wanted to put that out there.

The dialog so far is fairly well written, and the graphics were well done. I remember bench-marking this a video card or two ago and the box says 2010 so it was quite a feat for it’s time. Suffice it to say it does much better on my current configuration then last time I bench-marked it. It uses PhysX for some added flair and even the driving (so far on icy/snowy roads) is pretty impressive. I think I saw more wrong with Driver San Fran’s graphics then this game.

It is complete, well made with polish. That is something you don’t always get lately. Sure, there are some small things like your buddy who is following you always magically appearing in front of you when you go outside / inside. The mouths aren’t quite synced, the cover system is easily blocked by rogue objects, the plow truck always has it’s blade scraping the ground, and I’m still not sure what the cops get bent out of shape. Even with all that the game itself is solid and even a bit more challenging then your average crime mission game.

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Video: Games of 2011

A great summary of the games this past year:

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Review: Driver San Francisco

Ok, I loved the original driver. It was an entirely new genre at the time. Sure you had a driving around car game, but once GTA III hit anything where you drove and crashed was “just another GTA”. They’ve always been one to spin a story but this latest one is entirely out of the box. It was not what I expected at all. Sure, plainclothes policeman in a muscle car, but there’s a big twist to this one.

After a crash attempting to apprehend an escaped convict you’re jumping from body to body. Think Quantum leap meets Messiah (if you don’t remember look it up) meets Burnout Paradise. You’re attempting to do good, jumping from car to car. It may not seem like much until you consider one of the first scenarios. You’ve jumped into a policeman in a patrol car chasing after a car. Even if you start to lose them in the chase you can hop out, get in a car coming the other way, and take him out then jump back into the patrol car to do the final maneuver to lock him down.

It’s taken the thought behind traditional chasers and racers and shaken it up. I’ve got to hand it to them there. Sure there are technical limitations – the game only does 1920 x 1080, so if you’re looking for high scale textures you won’t get them, and there’s nary a graphics option other then AA which doesn’t do a whole lot of good. However, being so locked down (and presumably ported) makes it very predictable and smooth. I didn’t get a blip below 60 fps. I haven’t turned off vsynch yet but there’s no need as it’s as fluid as the eye can differentiate (so the scientists tell us).

It’s got the Midtown Madness feel to it – angles and jumps all over. There’s the ability to jump into anything on the road, and missions start popping up around – some you can activate directly from “shift” (birds eye floating) view and you’ll start with your default vehicle. There’s Will Power (WP) points you earn overtaking and avoiding(?) other cars, and you can also earn income from missions. Income lets you buy more vehicles for your garage, and set your default vehicle to jump into when you drop directly into a challenge or other event. So far I’ve seen cop chases, sprints (waypoints), and reaching a high speed without hitting any other vehicles.

It’s not the type of game you play for the graphics, it’s got some well modeled, licensed, shiny cars but a lot of the city looks really old graphically compared to the current batch of games. The controls also seemed off at first, I felt like I was playing crazy taxi until I got the hang of the high horsepower rear wheel cars which do respond to some tight changes and some e-braking. It’s exaggerated for sure, but they’re not exactly going for realism. Speaking of which, the story renders look really good but I’d settle for less realistic cut scenes for some more time spent on the surroundings.

All told – it’s fun. It’s definitely worth a romp, and a good deal if you are able to catch it on sale. It was on Steam’s holiday sale yesterday for 50% off but it’s back up to $33 or $36 for the deluxe version which includes some additional play modes. It’s certainly worth the $3 for some additional mission types. I don’t feel it’s really worth full price at this point, though it’s worth snagging in the bargain bin if you’d like to see some developers doing the same old thing with a unique twist.

Screenshots:

Video:
Story and Gameplay Introduction:

“Shift” Introduction and Gameplay:

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Video: Holiday in NY – timelapse

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Some Thoughts About Tonight

Tonight on may way through Northampton to pick up my son from daycare I saw a man get hit by a car.

It was about 5:00pm, drizzling and generally dark out. I was approaching a crosswalk (on Conz St) when I thought to myself “oh, that guy is crossing, I’m going to need to brake here…” and he was hit by a car coming the other way right in front of me. I immediately stopped, put on my flashers and ran to him. I asked him if he was ok, put my hand on his shoulder through his raindrenched light coat and asked him again. A rough snore was all I heard in response.

Another man had walked over from the sidewalk, I said “he’s snoring” the other man replied “he’s bleeding, that’s blood”. I knew not to move him, and at looked at the other people around him – the other man, and the driver that hit him. No one else was even going for their cell phones. I ran to the car to grab mine, called 911 and asked for the Northampton police. They transferred me, I gave the initial report and I when they asked me where my location was I could see only one street sign – Smith. The other man said intersection of Johns and Smith, I repeated to the dispatcher, “no Johns and Smith” I obviously couldn’t hear what he was saying, so then I moved the phone near him as he repeated. My hearing, the train, cars, and the situation kept me from hearing it properly. I know now I won’t ever forget the name of that street “Conz Street”.

She put me on hold, I worried if I would get my son on time, I thought about calling my wife, about calling daycare, I waited for them to come back and he was just regaining conciousness. He was trying to get up – I made sure he stayed sitting. He didn’t seem to know what happened, I said “you were just hit by a car – please don’t move”. He seemed to be ok with that. I told him they were coming for him, and understandably he said “whose coming?” somewhat concerned. I reassured him it would be ok and the ambulance was coming. The woman came back on the line and took my description of the victim, then let me know they were on their way again and said goodbye.

It was only seconds later before I heard the first siren. They were headed down the street. They arrived and swooped in very efficiently. I stepped back and tried to call my wife. I wasn’t sure how long I’d need to be there given the situation. Would they need me to stay to make my statement? She didn’t answer – she was actually working late tonight to attend training, damn. I then was starting to look up the number for the daycare. It used to be in my phone, why isn’t it in my phone? I brought up a google search, fumbled, pressed the wrong button and one of the police men came over to take my statement.

I described where the car was, where the pedestrian was, and gave my contact info. He had me go on my way. The paramedics had already gotten to him, they were talking to him asking him questions about where he hurt. I turned, walked to my car, and drove away.

I was a bit shaken. I had really just seen that, and it really could have been much worse. I had an odd sort of detachment, like I understood the situation, understood what needed to be done, and did it. It will stick with me though, I can’t stop playing those couple seconds in my head where he leaped from the curb and bounced off the car onto the pavement in a crumpled heap.

To Northampton man I hope you’re ok.

** Update 12/16 12:03 **
He’s ok [News Article @ Gazettenet.com]

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Video: Whats Up With the Assignments in the Back to Karkland Expansion Pack for BF3

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Video: Top of 2011 Mashup

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Video: Merry Christmas – Patton Oswalt – Christmas Shoes

This made me laugh a lot – I was just talking about this song with my wife… because it plays every year in recent memory. Bravo Mr Oswalt, bravo!

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LA Noire PC – Review

Video:


It’s a port, a straight port but with an extra tidbit or two of settings and smoothing for the graphics. You have ansiotropic settings, and FXAA (x1, 2, or 3). The textures do appear scaled, as in they look as good at 2560×1600 as I remember them being on PS3 but many of the facial textures appear a bit more blurry. The view distance is still very low – you see the fog and blur on anything further then a block away so you don’t quite get the full immersive city feel as GTA. I like the time period though, no other game has done it, and the actual reading of people’s faces is something you learn. It’s frustrating when you haven’t quite made the leap between the piece of evidence you have and how (more importantly when – after which question) you’ll spring your evidence on them but that’s the real challenge in this game.

It’s no action game – it’s a lot of slow methodical collection, thinking, and getting the evidence you need to back it up. Your first instinct is normally right but there were definitely some surprises. It’s amazing how even though they’re the same cases I’m playing through again on PC – I really only remember the overall idea of the case, not the specific clues – or else I could probably have been doing better by now. You do some running and shooting here and there, but that’s the street crime (which I rather like – I try to grab any that I come accross). I got about 25% through the PS3 version before I heard it was coming out on PC. I expected big things, and it somewhat disappointed, but I’ll be more then happy to finish up the game on computer instead.

I especially like spotting the actors I know, it’s like many big TV actors came out to do various spots in this game, lending their unique facial characteristics. It’s a great use of the technology, and though it could be useful for general animation – it lets actors give these 3D references actual emotions.

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Batman: Arkham City – Review

initial impressions – very smooth animation. More then anything else I was amazed at how fluid the animation is – when he’s climbing, soaring, or fighting with handcuffs on… it’s fabulous to watch.

The graphics are very nice as well, the lighting is a huge improvement, and ambient occlusion is especially apparent with all the dark shadows around. I’m still not 100% sure on the story, there is a lot going on, and it’s all very compartmentalized into a single building for a single purpose, no more so then Asylum was, but it’s more noticeable due to the open nature of the map.

The map can be daunting as well – there’s so much, already I’m on my first checkpoint after two face and I can’t find how I’m supposed to get around the high walls surrounding. It is very nice, though Skyrim pulls…

Another note on the graphics. Granted I’ve got it completely pushed up and FXAA on high. Considering all the textures are up to par, I could probobly drop that down a bit, PhysX too, but it’s nice knowing I can still get at least 30fps @ 2560×1600.

** update 12/19/2011 **
So apparently I’m not the only one – it works in the benchmark and inside but once you get outside it’s awful. I’m having a hard time getting 20fps regularly, even with my 2 x 580 3G cards in SLi. Apparently it is DX11 to blame. I can turn off DX11 and it works perfectly. I was excited that they had released a patch but it doesn’t seem to do much. Then the beta drivers from nvidia updated the PhysX engine, but that again – doesn’t seem to do much for the framerate.

I hadn’t played it much since I got it because of the issues. Went back this weekend, but alas… still meh. I want to play but Skyrim 1.6 is alleviating many of my woes, plus the game is amazing.

More to come…

some video:


Screenshots:

Here’s the Nvidia plug on the PhysX:


and EVGA:

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Video Review: NFS The Run

Here is the intro / first levels of gameplay.

It’s interesting because (like many NFS games) it’s nothing like its predecessor. Cars control more realistically. It’s still not a simulation feeling, and you’re restricted to bumper, hood, and behind view. I prefer far behind or windshield view (a la SHIFT) but the hood works well enough. 360 controller worked out of the box. It controlled more like the older games, which is a good thing compared to the latest Hot Pursuit. You can’t go full speed into the corner counting on a powerslide to save you, but it’s still nowhere near realistic.

With all this technology and ability they have yet to visit a damage model. They don’t seem to think it figures into the “movie feeling” but they don’t realize if they put in an accurate physics model, the movie would happen by itself. Crashes of you or your opponents or police would result in a fiery end, mushroom cloud in the rearview sort of thing. They’ve made the racing equivalent of Modern Warfare, scripted occurences to build the excitement to make it through a scripted level. Sure, you’re going about 120+ the whole time, but there is no actual sense of danger or sense of urgency other then the surging background music.

After a good bit of playing:
So far it’s fairly predictable. Race, pass X cars (get through traffic and pass opponents), make up time (get through traffic without crashing), race some more… it’s not as organic as they make it out to be. You still stop between stretches of road. It doesn’t feel like Cannonball Run – which it almost tries to be a modern version of. The racing is ok. I like darting between the traffic, but after passing the first stage, and within 20 cars of my route to Vegas, it’s starting to feel a bit repetitive to say the least. You can apparently change cars at gas stations along the way, but it’s not clear yet how I obtain said cars. The M3 I’m in seems to be doing me well, so far there hasn’t been a need to change.

I wish they’d allow you to pass more then just the X cars though. I wouldn’t mind having some breathing room towards the later tracks, if you’re really good you can get a bit ahead, but if you need to pass X cars, there are only X cars to pass. No more, no less, and sure you get some extra XP when you are ahead of the front runner by a bit but what does that equate to? Nothing so far.

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Timelapse Video: Earth From Space

Dig it:

Earth | Time Lapse View from Space, Fly Over | NASA, ISS from Michael König on Vimeo.


(apologies for the iframe, that’s their default code)

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Elder Scrolls Skyrim: Review, Screenshots, Gameplay Video

I wasn’t expecting too much from the latest Elder Scrolls: V Skyrim (Sky-rim) and I was pleasantly surprised. At first I noticed a big degredation in quality… as in half the textures were up to par for the full resolution of 2560×1600 – many were not, most notibly the objects and inner textures. I swear they took some right from oblivion (Elder Scrolls: IV). However, if you put on 8X AA it fixes it. 2X and even 4X was stretching it, and FAXX didn’t seem to do much at all, shadows and transparent textures (fences, brush and greenery) were the most noticible. Once activating the AA all seemed right in the virtual world. The mechanics are better, there are many more random objects, and you intereact with them. For exmaple, if you happen to jump on a table with dishes and food, you are more then likely to send a silver pitcher and some dishes accross the room, if not at least off the table.

Bushes and trees still do not interact (a la Crysis) but they do flush out the scenery very nicely. There is a great effect put on by rain, I suppose it’s the fog, but it makes all the distance much greener. I am playing with full Ultra 2560×1600 8x AA, no FXAA but otherwise the view distance on everything is up. It’s perfect, very much unlike my experience with IV with comparable hardware for the time. I am very pleased. The story is great, the quests are great, they made everything that you loved about IV better, and eliminated much of what didn’t work.

Blacksmithing, Enchanting, Alchemy, even Cooking feels new. It all has a new twist, simpler, but relying on the same general concepts you are familiar with from the previous game(s). If you liked Oblivion, even the slightest, I highly recommend this latest offering.

It’s very beautiful, and if you’re in it for more then just pretty graphics you’ll be entertained for hours… and hours… and hours…

We’ll start with the screenshots:


*11/15/2011 – added more screenshots* It really is pretty

Gameplay Video:


It appears I need to do something to increase the framerate on the videos. I believe this is restricted to 30, and I know I dropped it down to half size. If I’m playing at 2560×1600 it does not fit to 16:9 without side bars – at least with this particular video editor (Live Movie Maker). 4:3 looks right, but as soon as it hits YouTube it then has side bars and top/bottom bars. So I’m still working out the right combo so it doesn’t look shuddery, or low quality. At least with this game, though – you can see where they need better textures.

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Gadget Security – Watch your Back

Your passwords could be stolen remotely – think over the shoulder with a digital recording sniper scope… or off reflections.
It’s certainly already been available to government agents for years now, but it’s almost more powerful out int he wild. It is only going to get harder and more inconvenient to access your device given the steps that need sto be taken to protect yourself from something like this. You may think it’s a little far fetched but as these devices hold more and more important / personal / financial information about us, getting full access to them is well worth the effort. With the right phone one could adopt an identity, set a trap for additional identify information, send cash, purchase, and transfer assets.



Read the original article here [ Engadget ]

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iCEnhancer 3.5 for GTA

I had installed EFLC 1.0.7.0 on the new system trying to eek the most out of the updated configuration. It all looked great, but after playing a lot of BF3 and watching the GTA V trailer it’s looking dated. I wondered why the quality didn’t look quite like I remembered… then I realized I hadn’t installed iCE! There is even an updated version 3.5 that appears quite recent, potentially spurred by the announcement of GTA V. In any case I was ready to give it a go, installed it over my 1.0.7.0 version but it didn’t like it, it crashed right away. I realized the only true way to experience ICE was to go back to 1.0.4.0 – the most modable version.
(that and the ICE RAR has two directories)

So I have now uninstalled EFLC and installed GTAIV – I have my 1.0.4.0 patch handy and I’ll delve out the various tidbits. Some other mods for GTA IV recommended by iCE:

TREES MOD BY VANNI83 : http://www.multiupload.com/DUFQGS6332
DKT70 HD ROAD TEXTURES : http://www.mediafire.com/?7128hnp7n7yhyzi

and you can get the whole schpeal here:
http://www.gta4-mods.com/misc/icenhancer-135—enb-graphic-mod-f11005

Though it only downloads a text file which points you here:
http://depositfiles.com/files/qa07lq50t

But they also have a facebook page: http://facebook.com/icenhancer
which is helpful for staying up on the latest updates

I’ll update with some screenshots once I’m in.

Better yet, video!

Before iCE – 2560×1600 Max settings

iCE – same settings plus MAX-OMG-R-U-Insane iceconfig.ini

iCE – same settings plus a tad more reasonable High iceconfig.ini

It still needs some tweaking, doesn’t quite play well enough, but it’s interesting as there are no command line flags for multiple GPUs like there is for EFLC – which may be why I still can’t quite eek the framerate out of the original as I can with EFLC – it might not be using the 2nd card.

** update **
I confirmed it is indeed using the second card – though going to sleep seems to be an issue – I updated to the latest newfangled S5 power saving settings in the BIOS so we’ll see what that does. So far with normal APM my SLi needs to be poked to turn it back on if I restart after attempting to put it to sleep.

I am now geting about 35 to 45 FPS with the High Quality icesettings.ini now, turned Depth of Field (DOF) off (updated .fx file), and motion blur off (press P in game). I still have a small issue with the night time. It’s very realistic, but hardly practical. I never keep my headlights for very long and even with it’s hard to see whats coming. I am trying to mess with the moon size / light / ambient light, or even making the headlights higher intensity to go further would be helpful. Anyone else mess with the lighting for night time playability?

I just installed the Real Cars mod with handling, going to give that a shot now.

Hierarchy [ 2011, games, SocialAll, video ]
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